Kindle gratis de libros electrónicos Seven Mobile Apps in Seven Weeks: Native Apps, Multiple Platforms (Literatura española) de Tony Hillerson 9781680501483

Seven Mobile Apps in Seven Weeks: Native Apps, Multiple Platforms

Seven Mobile Apps in Seven Weeks: Native Apps, Multiple Platforms

by Tony Hillerson

Editorial: Pragmatic Programmers, LLC, The
ISBN: 9781680501483
Número de páginas: 360
Formatos: pdf, ePub, mobi, fb2
Tamaño de archivo: 9 Mb
Fecha de publicación: 2020-08-01
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Descripción

Answer the question "Can we build this for ALL the devices?" with a resounding YES. This book will help you get there with a real-world introduction to seven platforms, whether you're new to mobile or an experienced developer needing to expand your options. Plus, you'll find out which cross-platform solution makes the most sense for your needs. Understanding the idioms, patterns, and quirks of the modern mobile platforms gives you the power to choose how you develop. Over seven weeks you'll build seven different mobile apps using seven different tools. You'll start out with Mobile Web; develop native apps on iOS, Android, and Windows; and finish by building apps for multiple operating systems using the native cross-platform solutions RubyMotion, React Native, and Xamarin. For each platform, you'll build simple, but non-trivial, apps that consume JSON data, run on multiple screen sizes, or store local data. You'll see how to test, how to build views, and how to structure code. You'll find out how much code it's possible to share, how much of the underlying platform you still need to know, and ultimately, you'll get a firm understanding of how to build apps on whichever devices your users prefer. This book gives you enough first-hand experience to weigh the trade-offs when building mobile apps. You'll compare writing apps on one platform versus another and understand the benefits and hidden costs of cross-platform tools. You'll get pragmatic, hands-on experience writing apps in a multi-platform world. What You Need: You'll need a computer and some experience programming. When we cover iOS, you'll need a Mac, and when we cover Windows Phone you'll need a computer with Windows on it. It's helpful if you have access to an iPhone, Android phone, and Windows Phone to run the examples on the devices where mobile apps are ultimately deployed, but the simulators or emulator versions of those phones work great.